Global Cloud Gaming Market are provides an In-Depth Analysis of the Market in Terms of Revenue and Emerging Market Trend
Global Cloud Gaming Market 2016-2020 Size and Share Published in 2016-05-27 Available for US$ 2500 at Researchmoz.us
Description
The introduction and popularity of PCs and electronic devices and the rise of the internet have led to the development and commercialization of gaming across the globe. Individuals are passionate about interactive entertainment in the form of games, which have different genres and offer different user experiences in a broad variety of platforms.
Individuals require platforms such as TVs, consoles, mobile devices, and PCs to play video games. Various types of games are available for various kinds of gaming platforms. They are available in two major formats: physical and digital. Games in the physical format are played through physical discs while those in the digital format are downloaded or are cloud-based.
Technavios analysts forecast the [b]global gaming market to grow at a CAGR of 29.33% during the period 2016-2020.[/b]
Covered in this report
The report covers the present scenario and the growth prospects of the global cloud gaming market for 2016-2020. To calculate the market size, the report considers the revenue generated from the web-based subscription of cloud-based gaming.
The market is divided into the following segments based on geography:
Americas
APAC
EMEA
Technavio's report, Global Cloud Gaming Market 2016-2020, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects over the coming years. The report also includes a discussion of the key vendors operating in this market.
Key vendors
G-Cluster
Nvidia
PlayGiga
Sony Computer Entertainment
Ubisoft Entertainment
Other prominent vendors
Amazon
CiiNOW
Crytek
GamingCloud
Google
Happy Cloud
IBM
Microsoft
Nintendo
Playcast Media Systems
Samsung Electronics
TransGaming
Ubitus
Valve
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Market driver
Reduced costs and installation time
For a full, detailed list, view our report
Market challenge
Concerns related to privacy and security
For a full, detailed list, view our report
Market trend
Growth in free-to-play model
For a full, detailed list, view our report
Key questions answered in this report
What will the market size be in 2020 and what will the growth rate be?
What are the key market trends?
What is driving this market?
What are the challenges to market growth?
Who are the key vendors in this market space?
What are the market opportunities and threats faced by the key vendors?
What are the strengths and weaknesses of the key vendors?
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Table of Content
PART 01: Executive summary
Highlights
PART 02: Scope of the report
Market overview
Customer segments
Base year
Vendor segmentation
Summation errors
Currency conversion rates
Top-vendor offerings
PART 03: Market research methodology
Research methodology
Economic indicators
PART 04: Introduction
Key market highlights
PART 05: Market description
Global gaming market
PART 06: Market landscape
Market overview
Product lifecycle
Market size and forecast
Market size and forecast
Five forces analysis
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