Virtual Reality in Gaming Market Globally Grow at a CAGR of 84.4% by Revenue During the Forecast Period 2017-2020
PC gaming can provide an immersive gaming experience to the users, with the integration of VR technology. Many vendors are integrating VR technology in their headsets. For instance, Oculus VR developed a headset in 2016 called the Oculus Rift.
Get PDF for more Professional and Technical insights @ https://www.researchmoz.us/enquiry.php?type=S&repid=902743
It is used for PC gaming like Elite Dangerous, in which virtual hands through the virtual controllers react while controlling certain movements. However, there are some VR hardware limitations with respect to using VR for PC gaming purposes. Due to high bandwidth requirements, the wireless technologies are not considered as a feasible option.
Technavios analysts forecast the global VR in gaming market to grow at a CAGR of 84.4% during the period 2016-2020.
Covered in this report
The report covers the present scenario and the growth prospects of the global VR in gaming market for 2016-2020. To calculate the market size, the report considers the revenue generated from the shipments of VR devices for gaming.
The market is divided into the following segments based on geography:
Americas
APAC
EMEA
View Complete TOC with tables & Figures @ https://www.researchmoz.us/global-virtual-reality-in-gaming-market-2016-2020-report.html/toc
Technavio's report, Global VR in Gaming Market 2016-2020, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects over the coming years. The report also includes a discussion of the key vendors operating in this market.
Key vendors
Fove
Google
HTC
Oculus VR
Razer
Samsung
Sony
Zeiss International
Market driver
Rapid increase in awareness of VR technology
For a full, detailed list, view our report
Market challenge
Limitations of hardware and software
For a full, detailed list, view our report
Market trend
Introduction of depth-sensing camera for VR headsets
For a full, detailed list, view our report
Browse Report @ https://www.researchmoz.us/global-virtual-reality-in-gaming-market-2016-2020-report.html
Key questions answered in this report
What will the market size be in 2020 and what will the growth rate be?
What are the key market trends?
What is driving this market?
What are the challenges to market growth?
Who are the key vendors in this market space?
What are the market opportunities and threats faced by the key vendors?
What are the strengths and weaknesses of the key vendors?
For More Information Kindly Contact:
ResearchMoz
Mr. Nachiket Ghumare,
90 State Street, Albany NY, United States - 12207
Tel: +1-518-621-2074
USA-Canada Toll Free: 866-997-4948
Email: sales@researchmoz.us
Follow us on LinkedIn @ http://bit.ly/1TBmnVG
Follow me on : https://marketinfo247.wordpress.com/