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Board Games | Global market 2018-2025 analysis (Major Players:Asmodee Editions, Goliath B.V., Grand Prix International

Qyresearchreports include new market research report “Global Board Games Market Size, Status and Forecast 2025” to its huge collection of research .
Ambika basa | 04.10.2018

Board games are played using a board where pieces or counters are places and moved over the board. It also includes cards and dice games.
Board games are witnessing a high-value proposition for investors and general population than other advanced video games. A major factor that is encouraging the general population to invest is that board games are easy to understand and people can connect with the concept rapidly and can set realistic targets. Hence the increase in crowdfunding platforms for the game publishers is a major factor that is driving the growth of the market.

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These games, which were traditionally played in their physical format using boards, cards, dice, and playing tokens, are increasingly being translated into the digital form for devices such as smartphones, computers, video game systems, and tablets. The increasing digitization of these games is one the emerging trends that is going to boost the market during the forecast period.
The board games market continues to face a challenge from the digital games segment, however, the market along with other games segment have remained stable in the past three years.

In 2017, the global Board Games market size was xx million US$ and it is expected to reach xx million US$ by the end of 2025, with a CAGR of xx% during 2018-2025.

This report focuses on the global top players, covered
Asmodee Editions
Goliath B.V.
Grand Prix International
Hasbro
Ravensburger


Market segment by Type, the product can be split into
Tabletop
Card and Dice Games
Collectible Card Games
Miniature Games
RPGs

Market segment by Application, split into
Offline Retail
Online Retail

The study objectives of this report are:

To study and forecast the market size of Board Games in global market.
To analyze the global key players, SWOT analysis, value and global market share for top players.
To define, describe and forecast the market by type, end use and region.
To analyze and compare the market status and forecast between China and major regions, namely, United States, Europe, China, Japan, Southeast Asia, India and Rest of World.
To analyze the global key regions market potential and advantage, opportunity and challenge, restraints and risks.
To identify significant trends and factors driving or inhibiting the market growth.
To analyze the opportunities in the market for stakeholders by identifying the high growth segments.

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Key Stakeholders
Board Games Manufacturers
Board Games Distributors/Traders/Wholesalers
Board Games Subcomponent Manufacturers
Industry Association
Downstream Vendors

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About the tenderer: Ambika basa