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Augmented Reality and Virtual Reality Market Research Report - Industry Analysis, Share, Growth and Trends

The Report Augmented Reality and Virtual Reality Industry provides in-depth insights of Global Market Status, Trends, forecasts, size, share, Analysis
The global augmented reality and virtual reality market research report examines and provides information regarding the revenue (USD Million) for the forecast period till 2022. It further elaborates on the market drivers which contribute to the growth. It then describes the restraints that are faced by the market. Prospects for the market are also included in the report so as to arrive at a proper conclusion. In addition, the report enumerates the market share held by the major players of the industry in the base year. The augmented reality and virtual reality market is classified into various segments with deep analysis of each with respect to geography for the study period.

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A. Drivers

- Growing attraction towards head-mounted displays (HMDs) in gaming and entertainment sectors
- Reasonable prices of displays and other hardware components in HMDs

B. Restraints

- Display latency and energy consumption affect the overall performance of virtual reality devices
- Low resolution and related health concerns

The report includes a detailed analysis of value chain in order to provide a holistic view of the augmented reality and virtual reality market. Value chain analysis comprises of detailed evaluation of the roles of various players involved in the augmented reality and virtual reality industry, from raw material suppliers to end-users.

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Augmented reality and virtual reality market attractiveness analysis has been included in order to analyze the application segments that are estimated to be lucrative during the forecast period on the basis of their market size and growth rate. Attractiveness of the market has been derived from market size, profit margin, growth rate, and availability of raw materials, competition, and other factors such as social and legal constraints.

The augmented reality and virtual reality market has further been segmented based on technology such as augmented reality technology [marker-based which include active marker and passive marker, markerless (model-based and image processing-based)]; and virtual reality technology (non-immersive, semi-immersive and fully-immersive). The study provides forecast and estimates market for each technology in terms of revenue and volume during the forecast period. Each technology has been further analyzed based on regional and country levels in terms of volume and revenue. The augmented reality and virtual reality market has further been segmented based on types such as augmented reality (head-mounted displays, head-up displays and handheld devices) and virtual reality (head-mounted displays, gesture tracking devices and projectors & display walls). The study provides forecast and estimates market for each type in terms of revenue and volume during the forecast period. Each type has been further analyzed based on regional and country levels in terms of volume and revenue.

The augmented reality and virtual reality market has been segmented based on component such as augmented reality components and virtual reality components which comprise of hardware and software components. Augmented reality hardware components include 3D cameras, sensors, semiconductor components and displays whereas augmented reality software components include software developer kits (SDK) and cloud-based services. Virtual reality hardware components comprise of semiconductor components, sensors and displays, whereas virtual reality software components comprise of software developer kits (SDK) and cloud-based services. The study provides forecast and estimates market for each component in terms of revenue and volume during the forecast period. Each component has been further analyzed based on regional and country levels in terms of volume and revenue.

Major Table Of Contents:

1. INTRODUCTION TO THE AUGMENTED REALITY AND VIRTUAL REALITY MARKET
2. EXECUTIVE SUMMARY
3. MARKET ANALYSIS OF AUGMENTED REALITY AND VIRTUAL REALITY
4. AUGMENTED REALITY AND VIRTUAL REALITY MARKET ANALYSIS BY PRODUCT
5. AUGMENTED REALITY AND VIRTUAL REALITY MARKET ANALYSIS BY TYPE
6. AUGMENTED REALITY AND VIRTUAL REALITY MARKET ANALYSIS BY COMPONENT
7. AUGMENTED REALITY AND VIRTUAL REALITY MARKET ANALYSIS BY REGION
8. COMPETITIVE LANDSCAPE OF AUGMENTED REALITY AND VIRTUAL REALITY COMPANIES
9. COMPANY PROFILES OF AUGMENTED REALITY AND VIRTUAL REALITY INDUSTRY

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