Global Automotive Voice and Speech Recognition System Market Professional Survey Report 2016-2020
About the Global Automotive VR Systems
The VR systems, which we know today, featuring advanced speech recognition, emerged in the automotive domain in 2004-2005. One of the first vehicles to release it was Honda Acura RL, wherein the system was a part of the standard equipment. Honda also offered the VR system in its Acura MDX and Odyssey models as optional equipment. The Honda VR system was based on the IBM-embedded ViaVoice software, which was used to jointly develop the system by the two companies. The system was designed to access the majority of the in-car navigation system with voice inputs by the user. There were more than 700 commands and millions of city and street names, which were built into the system.
However, this was not the first VR system; earlier, Mercedes-Benz had come up with a rudimentary system (used only to operate the on-board telephone) back in 1996. It did not take off during those early years, mostly due to the limited nature of consumer exposure (Mercedes only offered it in the S and CL Classes), as well as because the technology was still in its infancy.
Research Beam analysts forecast the global automotive VR system market to grow at a CAGR of 4.31% during the period 2016-2020.
Covered in this report
The report covers the present scenario and the growth prospects of the global automotive VR system market for 2016-2020. To calculate the market size, Research Beam considers the revenue generated from the total consumption of automotive VR system market globally. The report does not include revenue generated from the aftermarket service of the product.
Research Beam report, global automotive VR system market 2016-2020, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects over the coming years. The report also includes a discussion of the key vendors operating in this market.
Key vendors
• Apple,
• Ford Motors
• Harman International
• Mercedes-Benz
• Microsoft
• Nuance Communications
• VocalZoom
• Voicebox Technologies
Other prominent vendors
• Bayerische Motoren Werke AG
• Citroen
• Daimler AG
• Fiat Chrysler Automobiles
• General Motors
• Honda Motor Co.
• Hyundai Motor Co.
• Nissan Motor Company Ltd.
• Toyota Motor Corp.
• Volkswagen AG
• Volvo Cars
• Anhui USTC iFlytek Co
• Google
• Harman International Industries
• LumenVox
• Sensory Inc.
Market driver
• Adverse consumer sentiments to drive R&D and growth in VR systems space
• For a full, detailed list, view our report
Table Of Contents:
PART 01: Executive summary
• Highlights
PART 02: Scope of the report
• Market overview
• Report coverage
• Top-vendor offerings
PART 03: Market research methodology
• Research methodology
• Economic indicators
PART 04: Introduction
• Key market highlights
• Value chain analysis of the VR systems market
• PLC
• Regulatory framework
PART 05: Market landscape
• Market overview
• Market size and forecast
• Five forces analysis
PART 06: Market trends
• VR systems to become sub-modules of integrated assistant systems
• Cloud-based VR systems to drive automotive telematics usage
• OEMs to use AI to enhance VR systems: ASR to give way to natural speech recognition
• Sonic curtains and virtual space cubes to eliminate noise and make VR systems more effective
• Voice biometrics to offer a personalized driving experience
• Automakers to bypass PLC timelines for VR systems
PART 07: Market drivers
• Regulatory and legal drivers to increase VR adoption
• Technological drivers to enable VR use
• Rising customer frustration with VR as a driver for further R&D in VR
PART 08: Market challenges
• Technological challenges with VR implementation
• Consumer–VR interaction challenges
• Issues with user experiences
PART 09: Market segmentation by geography
• Global automotive VR market size by geography
• Market in APAC
• Market in Europe
• Market in North America
• Market in Latin America
• Market in MEA
Enquire About Report At: http://www.researchbeam.com/global-automotive-voice-and-speech-recognition-system-2016-2020-market/enquire-about-report
About Us:
With the arsenal of different search reports, Research Beam helps you here to look and buy research reports that will be helpful to you and your organization. Our research reports have the capability and authenticity to support your organization for growth and consistency.
With the window of opportunity getting open and shut at a speed of light, it has become very important to survive in the market and only the fittest and competent enough can do so. So, we try and provide with latest changes in the market that can suit your needs and help you take decision accordingly.
The VR systems, which we know today, featuring advanced speech recognition, emerged in the automotive domain in 2004-2005. One of the first vehicles to release it was Honda Acura RL, wherein the system was a part of the standard equipment. Honda also offered the VR system in its Acura MDX and Odyssey models as optional equipment. The Honda VR system was based on the IBM-embedded ViaVoice software, which was used to jointly develop the system by the two companies. The system was designed to access the majority of the in-car navigation system with voice inputs by the user. There were more than 700 commands and millions of city and street names, which were built into the system.
However, this was not the first VR system; earlier, Mercedes-Benz had come up with a rudimentary system (used only to operate the on-board telephone) back in 1996. It did not take off during those early years, mostly due to the limited nature of consumer exposure (Mercedes only offered it in the S and CL Classes), as well as because the technology was still in its infancy.
Research Beam analysts forecast the global automotive VR system market to grow at a CAGR of 4.31% during the period 2016-2020.
Covered in this report
The report covers the present scenario and the growth prospects of the global automotive VR system market for 2016-2020. To calculate the market size, Research Beam considers the revenue generated from the total consumption of automotive VR system market globally. The report does not include revenue generated from the aftermarket service of the product.
Research Beam report, global automotive VR system market 2016-2020, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects over the coming years. The report also includes a discussion of the key vendors operating in this market.
Key vendors
• Apple,
• Ford Motors
• Harman International
• Mercedes-Benz
• Microsoft
• Nuance Communications
• VocalZoom
• Voicebox Technologies
Other prominent vendors
• Bayerische Motoren Werke AG
• Citroen
• Daimler AG
• Fiat Chrysler Automobiles
• General Motors
• Honda Motor Co.
• Hyundai Motor Co.
• Nissan Motor Company Ltd.
• Toyota Motor Corp.
• Volkswagen AG
• Volvo Cars
• Anhui USTC iFlytek Co
• Harman International Industries
• LumenVox
• Sensory Inc.
Market driver
• Adverse consumer sentiments to drive R&D and growth in VR systems space
• For a full, detailed list, view our report
Table Of Contents:
PART 01: Executive summary
• Highlights
PART 02: Scope of the report
• Market overview
• Report coverage
• Top-vendor offerings
PART 03: Market research methodology
• Research methodology
• Economic indicators
PART 04: Introduction
• Key market highlights
• Value chain analysis of the VR systems market
• PLC
• Regulatory framework
PART 05: Market landscape
• Market overview
• Market size and forecast
• Five forces analysis
PART 06: Market trends
• VR systems to become sub-modules of integrated assistant systems
• Cloud-based VR systems to drive automotive telematics usage
• OEMs to use AI to enhance VR systems: ASR to give way to natural speech recognition
• Sonic curtains and virtual space cubes to eliminate noise and make VR systems more effective
• Voice biometrics to offer a personalized driving experience
• Automakers to bypass PLC timelines for VR systems
PART 07: Market drivers
• Regulatory and legal drivers to increase VR adoption
• Technological drivers to enable VR use
• Rising customer frustration with VR as a driver for further R&D in VR
PART 08: Market challenges
• Technological challenges with VR implementation
• Consumer–VR interaction challenges
• Issues with user experiences
PART 09: Market segmentation by geography
• Global automotive VR market size by geography
• Market in APAC
• Market in Europe
• Market in North America
• Market in Latin America
• Market in MEA
Enquire About Report At: http://www.researchbeam.com/global-automotive-voice-and-speech-recognition-system-2016-2020-market/enquire-about-report
About Us:
With the arsenal of different search reports, Research Beam helps you here to look and buy research reports that will be helpful to you and your organization. Our research reports have the capability and authenticity to support your organization for growth and consistency.
With the window of opportunity getting open and shut at a speed of light, it has become very important to survive in the market and only the fittest and competent enough can do so. So, we try and provide with latest changes in the market that can suit your needs and help you take decision accordingly.